Modding discussion for Driver.
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By mk2
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#35040
I always thought that driving this damn box in driver will be awsome :)

Image

Scratch made by mk2.

Available for Miami, SF and NY.
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Last edited by mk2 on Mon Jul 26, 2010 12:38 am, edited 2 times in total.
User avatar
By RacingFreak
#35052
mk2 IS awesome. All of his cars are professional made as a final version. BIG BRAVO!
Also, mk2, will you try to convert some cars from another games? Test Drive, Midtown Madness, NFS, etc?
Thanks in advance. I really wanted to take a ride on any NFS car on Driver`s 2x better 3D engine.
User avatar
By Fireboyd78
#35053
@TheOldGamer

We need to wait until Someone972 removes the 256 vertex limit. Until then, we're stuck with these low poly cars that MK2 kindly provides us! NFS cars definitely exceed 256 vertices...they're are AT LEAST 500 - 750 vertices and up...
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By RacingFreak
#35055
@Dr.Doom: Thanks for the info. I was talking about the MB or LB of any car from NFS3 or NFS4. I`m not talking, of course, about any s**t-crap cars from the new NFS (from 2001-to now). Even, converted HB to MM2 filter, then converted with Milkshape 3D to Driver should work good, with a small modifications to fit the limit. Never tried it, but I will soon if I find time.
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By Fireboyd78
#35056
@bb_42001

Technically, yes, because the chassis texture takes up a LOT of room. If you don't plan on having a damage model, then you can definitely make an HD 256 X 256 texture...
By Prof. Christopher Von III
#35058
This Volvo is so awesome fricken cool, good work mk2
The meaning of HD is really overused and HD is not 256x256, real HD has a minimum of 1280 × 720.
I would just say detailed textures, as HD is wrong.
Just my opinion.
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By Submaniac
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#35062
when the poly count will be taken up, i'd like a Subaru Impreza 22B :P it wud be sooo cool
Very nice mk2 btw
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By mk2
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#35064
PostalDude: Thanks. I can create every car, just need pictures of front, side and rear. I will think about beater skin.

Dr. Doom: thx :P

TheOldGamer: I thought about it, but at the end decided pass. Major issue was the polycount.

bb_42001: Better texture quality is impossible right now.

SLAYERMAGGOT, Submaniac: Thank you
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By Fireboyd78
#35067
MK2, I would just like to tell you that if it wasn't for you, Driver modding might not have been as popular as it is, because you're the man who supplies us with the cars!
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By RacingFreak
#35068
I agree with Dr.Doom. MK2 is very talented (as usual, polish people are very clever and talented :wink:). I don`t know is he is having already any mods at another games?

After all, I think, it`s time to put back my copies of modding programs and to start again with my modding hobbies :)

@Submaniac: I know that Subaru is your favourite car brand, but putting modern cars in Driver is... making the game not as it should be. Put classic and muscle cars better. The swedish brick is great example :D
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By mk2
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#35143
Hi guys. Thanks for comments. I'm very glad you like my work. Volvo is still unfinished, I think I will release it tommorow. Got a lot wip models and not only for Driver. I work in a game development team and ofcourse if i've got free time I make mods for games. I always loved playing Driver and since there is modding for it possible I started making cars for it with huge enthusiasm.
I think that it will be good to see new Challenger and Camaro in Driver. Those cars are amazing.
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By someone972
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#35157
I've been working on getting a challenger into driver for some time now. (Well before I saw the one in Driver 5). It was actually the inspiration to make the vertex fix.
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By T.K.
#35158
Oh cool, what team you work with? Tell them if they need a musician, I work for free.
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